2021 Optirough vs. Optirest

Started by kccadcam, February 17, 2021, 09:47 AM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

kccadcam

Mastercam 2021:    Select Optirough, set Toolpath Control, Strategy: "From Outside"
As soon as you select the Stock checkbox to turn it into Optirest, the Strategy greys out and defaults to "Stay Inside"
 :wallbash:
How do you restmill from the outside now?
KC

A Million seconds is 12 Days
A Billion seconds is 31 Years
A Trillion seconds is 31,688 Years

neurosis

#1
Quote from: kccadcam post_id=6947 time=1613584037 user_id=129Mastercam 2021:    Select Optirough, set Toolpath Control, Strategy: "From Outside"
As soon as you select the Stock checkbox to turn it into Optirest, the Strategy greys out and defaults to "Stay Inside"
 :wallbash:
How do you restmill from the outside now?


Create a boundary chain and compensate to outside.  

Some times I wont bother using a boundary and check the results depending on the geometry.
I'll go back to being a conservative, when conservatives go back to being conservative.

byte

#2
So how good are these paths really?
We have more 2D licenses than 3D so we don't use this much, since the next guy might not have an available 3D.
I see a lot of people using optirough paths on the forums for sure.

huskermcdoogle

#3
It's a pretty good path.  I have found a few things about it to be annoying, and don't work as expected.  Sometimes when using Optirest I randomly get crashes when using minimum retract, but if you verify things, it isn't a problem, as if you make a small change to the boundary, or something miraculously it will retract enough.  Remember, in 2022 release, your 2d seats with have access to it.

Overall, I'd say it's very handy for 3d roughing.  I prefer to use it for pocketing when there is a large corner radius at the bottom.  The step-up feature can generate the radius in a rough sense with very little work resulting in a very efficient toolpath, my only gripe would be with the reposition for step-ups, I don't like it having to retract all the way to the top of material.  Not sure what I am doing wrong, but it always seems to go up to the previous step down level.  Could be more efficient from that standpoint, just a simple blend spline would suffice.

Hardmill

#4
Anyone have any luck using Approximate start point with this path ??

It will let you pick a point but then ignores it
















PEACE :D

byte

#5
Quote from: huskermcdoogle post_id=7008 time=1613621998 user_id=117It's a pretty good path.  I have found a few things about it to be annoying, and don't work as expected.  Sometimes when using Optirest I randomly get crashes when using minimum retract, but if you verify things, it isn't a problem, as if you make a small change to the boundary, or something miraculously it will retract enough.  Remember, in 2022 release, your 2d seats with have access to it.

Overall, I'd say it's very handy for 3d roughing.  I prefer to use it for pocketing when there is a large corner radius at the bottom.  The step-up feature can generate the radius in a rough sense with very little work resulting in a very efficient toolpath, my only gripe would be with the reposition for step-ups, I don't like it having to retract all the way to the top of material.  Not sure what I am doing wrong, but it always seems to go up to the previous step down level.  Could be more efficient from that standpoint, just a simple blend spline would suffice.


Nooo waaayyyyyyyyyyyyy!!!
We are actually using the beta at work, I just tried it dayum!!

huskermcdoogle

#6
Quote from: Hardmill post_id=7042 time=1613667728 user_id=90It will let you pick a point but then ignores it


That's been my experience as well mostly.  If you are starting in the middle of a pocket it used to the point, but as far as from outside, nope, nada.

neurosis

#7
:lol: I think it looks at the starting point as more of a recommendation
I'll go back to being a conservative, when conservatives go back to being conservative.

neurosis

#8
[quote="Thee Byte™" post_id=6987 time=1613605917 user_id=50]
So how good are these paths really?
We have more 2D licenses than 3D so we don't use this much, since the next guy might not have an available 3D.
I see a lot of people using optirough paths on the forums for sure.
[/quote]


It depends on the situation.

These paths are designed to take advantage of the length of flute of the end mill.  Once you start stepping up, depending on the geometry that you're machining, they can become very inefficient and actually harder on tool life.
I'll go back to being a conservative, when conservatives go back to being conservative.

Matthew Hajicek

#9
Quote from: Hardmill post_id=7042 time=1613667728 user_id=90It will let you pick a point but then ignores it


Sounds like Reko...

Hardmill

#10
:lol: [quote="Matthew Hajicek" post_id=7129 time=1613770576 user_id=57]
Quote from: Hardmill post_id=7042 time=1613667728 user_id=90It will let you pick a point but then ignores it


Sounds like Reko...
[/quote]
 :lol:








PEACE :D

neurosis

#11
[quote="Matthew Hajicek" post_id=7129 time=1613770576 user_id=57]


Sounds like Reko...
[/quote]


What the hell happened to Reko anyway?  lol.
I'll go back to being a conservative, when conservatives go back to being conservative.

byte

#12
Quote from: neurosis post_id=7140 time=1613774590 user_id=49[quote="Matthew Hajicek" post_id=7129 time=1613770576 user_id=57]


Sounds like Reko...


What the hell happened to Reko anyway?  lol.
[/quote]

Reko?
Never heard of him.

gcode

#13
Quote from: Hardmill post_id=7042 time=1613667728 user_id=90Anyone have any luck using Approximate start point with this path ??

It will let you pick a point but then ignores it


PEACE :D


That's cause you picked the wrong point  :harhar: